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As the sequel of Guild Wars, the charactar progression makes changes to the GW2 power leveling and GW2 gold making system. Those changes will handle some defects of Guild Wars 2 game playing.

Guild Wars 2 will have the kind of extensive charactar advancement appropriate to a persistent-world RPG. Their goal is to avoid forcing players into the grind-based game play that too often accompanies a high level cap. Also, to allow players the freedom to play together even if their friends are at a much higher (or lower) level, we are planning to implement a strong sidekick system, similar to that used in City of Heroes. They're applying this same philosophy to competitive play. Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without first leveling up characters, finding equipment, and unlocking skills. While inside the organized PvP area, all characters will be the same power level and will have access to the same equipment. So there will be few differences of Guild Wars 2 goldinventories between the high levels and the low levels. What’ more in Guild Wars 2 the level cap is higher than usual as more than 100 levels, the higher rank the more enjoyment in Guild Wars 2 power leveling.

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