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WOW Leveling Guide of Azshara After The Expansions

2010-08-28

In the past six months u7buy exerts itself on developing the most efficient power leveling way on new games such as GW2, FFXIV and so on. But it doesn’t mean that we don’t care the classical MMORPG any more, inversely we treat those old games leveling service as our specialty dish! So today let’s take close attention on the most classical game which is called World of Warcraft.

If you’ve power level WOW before the expansions, Azshara will no doubt be the last thing you care about, but not anymore! The goblins have exploded onto the scene (literally) and made an impact that not even the cataclysm could leave on the zone of Azshara. Blizzard recently did a Q&A on Azshara, the new zone for World of Warcraft: Catclysm and revealed some more information on the ideas behind it as well as a number of the changes. For one this is now a Goblin Zone. After the events of Kezan and the Lost Isles, the Goblin race finds itself in Azshara. This would be suicide normally but somewhere along the lines, Azshara jumped down around 30 – 40 levels, Deus Ex Machina or Goblin Brilliance? You select! One thing to note about this zone is it won’t be a simple grind fest anymore. Blizzard has taken the questing experience and stripped it down to what made Fury of the Lich King fun. This area will be using a number of the new Fury mechanics, such as phasing, and using them for a more story driven experience.

For Horde players of level 10 and up, you’re given the choice of different hubs to follow. Originally Blizzard struggled with this. The developers realised they would be streaming 6 Horde races in to the Northern Barrens, so they decided to make Azshara the choice. Of work you could skip over Azshara but for goblins this is a direct link from their story, meaning for the sake of immersion, it may be best to stick to this area. The story of this zone is centered around the Goblins fitting in to the Horde. Garrosh is now the warchief and he’s out to conquer all of Kalimdor. The Goblins of Bilgewater Cartel have created the Bilgewater Harbor, here they generate weapons and machines of mass destruction for the Horde while providing naval support right outside Orgrimmars doorstep. Of work the Night Elves won’t make this easy for the new “heroes” of Azeroth, but since when has the Alliance made it simple?

All things thought about though, this is -NOT- the same Azshara you keep in mind. In the midst of the zone is a highway where you can ride rockets; these rockets offer transport across the zone for those without mounts. This, of work, is because Azshara was an expansive zone for high level players originally, because of this, lots of the nostalgic stuff has been cut out. No more Hydrixian Waterlords, no more Azuregos. Though Xylem is still around and apparantly insane in his tower, thinking about the rate things are dying off in Cataclysm, it’s doubtful if he’ll stay insane for long. For scenery itself, the place is changed as well; the grass there is still an offputting color but don’t let that fool you. Several monuments can be found such as “Pleasure Parks” as well as a sizable mugshot of Gallywix carved in to the crag, lovely. For the elderly Timbermaw residents, who knows what’s happening there? The pics released appear to hint they’re still around but if they’ll be an element of the questing experience is still up in the air at this point.

Let’s compare this to the elderly Azshara. It was a contested zone and offered some insight on its namesake (Queen Azshara.) The quests involved killing Stags, Spirits and Highborne and were overall a grindfest. Now that’s all changed, the Stags are still around as well as a number of the giants but they can expect to blow them up. Although Azuregos is removed, we’ll still be tasked on learning his whereabouts. Azshara was as well as a place to start your Hydrixian Waterlords chain to progress in Molten Core, although later patches removed the necessity for this chain so ultimately there was no loss in removing them. With all these changes they might as well rename the place, thinking about the other Lady Azshara sightings in Cataclysm. In case you come to this zone expecting nostalgia then turn away. This is a brand new zone made to make the leveling experience more fun and streamlined. Of work this doesnt mean older players can’t enjoy it. The opposite this place appears to be superior to the original, even if we’re expecting to fight against Possesed Bulldozers. It makes me wonder if Blizzard was playing much Alan Wake.

Currently in the beta this zone is still much unfinished, quests are bugged and sometimes next to impossible to finish. Of work they can expect this to be polished before public release. Another issue with scaling at the moment is the equipment from the Goblin beginning zones. Currently in the beta build they’re superior to the quest greens from the first few levels of Azshara, let’s hope Blizzard doesn’t let it slide under the carpet as a simple solution by changing stats. Again beta is not final and it’s beta for a reason, this is currently being tested and will hopefully be fixed finally. Overall Azshara is shaping out to be a better zone than expected. Here’s to hoping that Blizzard puts the same care and detail in to every other zone.

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