How to Get Credits in Rocket League Fast

Without a doubt, Rocket League is one of the most triumphant sport-inspired mash-ups in the last decade. At its core, it’s a pretty wild concept: monster trucks playing football?! But, even if it looks weird on paper, this concept feels devilishly organic in practice.

Rocket League is also free to play, and soon after logging in, you can choose between several match types designed for 1v1 contests or for teams of up to four players each. You can also spend credits to unlock more cosmetic options for your vehicle. However, credit isn’t earned by conventional means in Rocket League.

So, if you want a steady stream of Rocket League credit, here are the best ways to do so!

Ways to Earn Credits in Rocket League

Rocket League’s physics-based gameplay is highly infectious, attracting thousands to try and master its intricacies. However, the competitive aspect of the matches is not the “point” of Rocket League. Of course, players can fine-tune their skills as much as they want, but this game remains centered around having fun above all else!

Thus, earning credits is actually not dependent on one’s ability to chain wins. Instead, simply devoting time to the game and honoring the periodic exclusive events is enough to earn credits. Granted, you won’t gather a large amount compared to if you were to buy Rocket League credits online, but it won’t be a flat zero either.

Get Credits by Playing Matches

After each match in Rocket League, there’s a chance that you will get a Blueprint as an award. If you do so, you can then construct the cosmetic item by spending the Blueprint and a specified quantity of cash. That would result in an item that you can use yourself for bragging rights, or for trading with other players.

Therefore, playing the game will indirectly allow you to earn Rocket League credits. Once you have an attractive item in your possession, you can get into contact with another player and have them join your game for a trading session. Next, you can opt to part with the item for a sum of credits or exchange it for another item.

Get Credits via Trading

As we’ve touched on above, trading is very popular in Rocket League and is the most reliable way of earning credits without spending real-life money. However, there is a slight catch, courtesy of the game’s F2P structure: to be eligible for trading, you must have at least 500 credits on your account.

Thus, while trading as a function is locked behind a paywall in Rocket League (we’ll explain more about this later), it is the most profitable way to get credits. The Rocket League in-game store is full of items that you can get and later trade with, and of course, there are special events that grant unique goodies upon participation.

By paying attention to the cyclical challenges and simply by having luck in terms of which Blueprints you got, you can collect a fine selection of tradable items. After that, it’s only about finding the right buyer at the right time to capitalize on your loot.

A few things to note: you won’t be able to trade with players on a different platform. So, even if Rocket League supports cross-play, you can only trade with another player using the same console as you. Also, you can’t exchange credits for credits, or give credits to someone as a gift.

Buy Credits from the In-Game Store

Rocket League became completely free to play for all players worldwide back in 2019. Time showed that this change was a well-calculated one, as the game’s servers kind of explored soon afterward. And while the game never ventured into including pay-to-win items of any kind, it does have a massive in-game store.

Every single thing in the Rocket League store costs Credits. Earning those credits by interacting with other players is perfectly feasible, but to do that, you’ll have to unlock the trading function in the first place. Hence, your very first “trade” in Rocket League will always be to pay 500 Credits and become eligible for trading – but, obviously, you won’t be able to earn that sum by trading with other players, up to that point.

This means that you’ll have to spend at least $5 at the Rocket League store, in any scenario. To do so, simply scroll through the available bundles, and select the one whose price coincides with how much you’re willing to spend. Generally, each purchase you make will follow the rule of one Rocket League Credit costing $0,01.

Other than Credits, the Rocket League store also offers various cosmetic items, and buying the Rocket Pass can also prove profitable after a while. Dedicated players can even make back the sum they spent on the pass completely.